And again: Adam says Histogram has to do the clipping. Perhaps he
means that in broadcast they only accept video limited to 0-1.0. But
here again he is wrong. The floating point is used to bring the
out-of-range data back within the legal values and thus get a higher
quality result (without burned out whites and with much more detail).
The example of the image with the window is typical: being able to
show the panorama there where a limited range only shows overexposure.
When you clip that project for rendering, it will continue to contain
the view from the window, because that data has become legal.
I tried to update issues with slightly compressed "supecut" of this :)