сб, 26 авг. 2023 г., 20:53 Andrew Randrianasulu <randrianasulu@gmail.com>:
сб, 26 авг. 2023 г., 15:31 Andrea paz <gamberucci.andrea@gmail.com>:
I removed my "canvas = timeline" errors; I hope this is now correct.
Clips in \CGG{} are those that are created in the Viewer window and can be brought into the timeline, where they become edits, or brought into the Resources window, inside the \texttt{Clips folder},
I think you can create clips even from timeline? This little 'i' button (and apparently clip done this way can contain empty space/silence, or even multiple timeline edits)
==== paragraph{Drag Snapping} \index{edit!drag with snap} if you hold down the Ctrl + Alt keys while dragging using the mouse, once the clip gets near to an edit, a label, an in/out pointer or the start/end of the timeline, the dragged clip will snap next to that marker. The 2 will now be exactly aligned with no gap and no overlap. As you drag the clip close to one of the markers, when they are within a short distance they start to stick and stay that way until you move further away from that distance. Also, the line will turn color from green to yellow while in the sticky phase. In addition, this works for a plugin while dragging so that it will be the same length as the edit. \subsection{Copy/Paste clips/medias across Multiple Instances}% \label{sub:copy_paste_multiple_instances} \index{multiple instances: copy/paste} It is easy to copy/paste clips/media within a single instance of \CGG{} or across multiple instances. The reason this works is because there are hidden X cut buffers and these are used to transmit EDL from 1 instance to another. ==== may be replace "2" and "1" with words "two" and "one" here?
Rereading the sections on temporary, camera, projector, viewport,
track and output size (all things I rewrote), they seem poorly and confusingly developed. Does anyone know how to correct them, improve them, and make them more accurate/informative? My apologize.