I stumbled upon video with 6K comments and opening them all one by one was too much work, so I looked if there was way to automate it Apparently yes! ytdlp_nest_comments.py -i file.info.json -o output.html and json produced by yt-dlp --write-comments https://gist.github.com/pukkandan/ee737fec64822f2552caf3ca4cbf5db7/raw/5ace7... after this you can search in there .... I also noticed cinelerra-gg was typed-away as cinelerra-ng , Main complain apparently yes, lack of easy "clip" like synchro on timeline, but then with more clip-like timeline you usually need separate operation for "disconnecting" audio from video if need arise? I can only guess a/v sync problems were bigger back in analog capture days, so Broadcast2000/Cinelerra were coded with track paradigm instead of clip paradigm. This specific author comes under handle "Reluctant anarchist", not sure how serious he is about it, but for me anarchism is about, well, citizens who can do things without being bossed around, including repairs, including on software tools. But because everything is embedded in "money rule" world of today ..it really very uphill battle, from both "ghost of the past" problems like Windows dominance to very mindset of even nominally open-source programmers caught in endless update cycle. And even "unimportant video firmware issue" may lead to such oopsies as https://gitlab.freedesktop.org/mesa/mesa/-/issues/?label_name%5B%5D=VA-API https://gitlab.freedesktop.org/rdong/mesa-rdong-2021/-/commit/de95ff3a3dcb4c... I mean, if video firmware was open AND there were outside developers understanding how to mod it those bitstream errors probably can be corrected on GPU side ..it all in _firmware_ exactly for greater flexibility and bug-fixability! But because h264 is patented It seems unlikely AMD will be able to open this part of their driver, let alone train libre software engineers on how to mod it .... and there is no active reverse-engineering project about this because .... video considered niche and ppl just buy bigger/newer CPU usually (even I bought new GF710 gpu because integrated Radeon3000 was hanging on object move in Blender 3.3! too big shader!) * - there was essay/opinion piece on osnews how Microsoft apparently forced PC dealers/vendors back in 1990x to NOT install anything but Windows. Today Microsoft developers work on mesa3d, but this unfortunately doesn't change world context ... https://www.osnews.com/story/136392/the-only-pc-ever-shipped-with-beos-prein...