Thank you, just these days I'm testing with the “configure” flags;
your patches happen right.
In CinHV, Adam had put an option in the rendering window to write an
ffmpeg command directly, without going through presets.
This is for output side, no?
We have problem on input side, where hw decoding does not cooperate with filters ....
In theory you can use out-of-tree v4loopback module, and make ffmpeg process video and *output* to v4loopback device, from where our (8 bpc) input takes it ... May be using this as reason we even can request from v4l devs to extend it for 10/12 bit and different subsample formats, if they not already. But I suspect nowadays most work there done by paid contractors, on request of larger companies. So hobby proj like ours will have low standing ....
An option that
opens you a terminal (or a simple input window, as Adam did), makes
you use external ffmpeg, and then the result falls back into the
rendering window configuration would not be bad.
Isn't there sort of Command Execution built already into cingg? I mean sending multiple assets as arguments to external command ... Ah, no, it for RenderMux.sh/output ...
btw I think our script delete_brender_files fails to install for single user .... something to quick fix!
This would get around
the problem with the filter graph and using multiple streams that
prevent some plugins from working. Do you think this is possible by
copying Adam's commit?